Ad Auction Live
Four teams bid for the top Google ad on "trainers sale". The biggest wallet rarely wins. New: play solo against three computer shops.
Free games, simulations and toolkits on marketing, strategy, sustainability and employability, for lecturers, trainers, workshop leaders and professionals. I design and build them independently, test them with real learners, and share them for anyone to use and adapt, with credit.
Each one turns a lecture idea into decisions students make: in teams on the classroom screen, on their own in their own time, or on a real problem from a real organisation.
Four teams bid for the top Google ad on "trainers sale". The biggest wallet rarely wins. New: play solo against three computer shops.
Teams build a solution for people without a bank account, survive a reality check and pitch in 30 seconds. New: a solo version with a pitch builder.
Crack 12 case files on green claims: spot the greenwash, name the sin, sort the emissions scope and fix the claim.
Run a small charity's campaign on a tiny budget: split it across five channels, pick a green claim and survive the twist. Play in class, or solo against three rival agencies.
Rehearse your doctoral viva with two examiners, timed answers and follow-up questions, then get a debrief on what to practise next.
Rehearse a job interview with two interviewers. Speak your answers, get instant feedback with a STAR check, then a debrief on what to practise next.
Four coffee roasters fight for page one with on-page, off-page and technical SEO. Then a Google core update sorts the shortcuts from the real work.
A charity's sustainability campaign plan is flatlining. Teams treat eight symptoms through SOSTAC, from SMART objectives to a £1,000 budget, then face a green claims emergency.
Eleven established strategy tools with steps, worked examples, templates and references.
Small businesses and community organisations post real problems, case studies, guest talks and feedback panels. Take one on alone, with friends or with your class.
Run your own real-world briefs: template, fit checklist, ground rules, feedback rubric and a challenge-day plan.
Nothing here yet for that combination.
Play the games to earn stickers, then share them on LinkedIn or with your class. Saved only on this device: no account, no login, nothing sent anywhere.
What students say after playing. Their words, never rewritten: every Mentimeter answer from Ad Auction Live, and a Biz-a-thon student on Bank the Unbanked.
I loveeeeee the lecturer, good class, bubbling spirit and engaging
We played it before teams pitched at the NCR Atleos Biz-a-thon. Afterwards, I asked one student whether it helped.
People don’t trust banks. And you’d be like, how to improve their trust, and it can be used in the project as well.
New experiments go up here as I build them. Pop back, or follow me to hear when the next one is out.
Now on the shelf: the Strategy Toolkit. Eleven established tools in easy, medium and complex levels, with examples, templates and references.
Open the toolkit →Real problems, case studies, guest talks and feedback panels from small businesses and community organisations, for classes, challenge days and portfolios. Career-ready posts are brewing too.
See the briefs →Quick, shareable explainers on search, AI and digital marketing, with the latest data and sources.
Everything here runs in a browser. No sign-ups, no apps, no student data collected.
Load the game on the classroom screen. It works offline once loaded.
Split the room into teams. Paper and pens are all they need.
Type in their choices and let the reveal do the teaching.
Use the built-in questions to link the game back to theory.
One minute, six quick questions. It shows me where the games make a difference and how to improve them.
I design and build these games independently, in my own time, test them with students in real classes, and write about what happens on my website. My day job is Director of MBA and DBA Programmes at the University of Dundee School of Business.
If you use something from the Lab, I'd love to hear how it went. And if you'd like a session, or a game built for your topic, let's talk.